/**
 */
package gatperdut.chato.model.Chato.Room;

import gatperdut.chato.model.Chato.Util.Lock;

import org.eclipse.emf.cdo.CDOObject;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Door</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#getOocDesc <em>Ooc Desc</em>}</li>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#getDesc <em>Desc</em>}</li>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#isOpen <em>Open</em>}</li>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#isSeeThrough <em>See Through</em>}</li>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#getSingleWord <em>Single Word</em>}</li>
 *   <li>{@link gatperdut.chato.model.Chato.Room.Door#getLock <em>Lock</em>}</li>
 * </ul>
 * </p>
 *
 * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor()
 * @model
 * @extends CDOObject
 * @generated
 */
public interface Door extends CDOObject {
	/**
     * Returns the value of the '<em><b>Ooc Desc</b></em>' attribute.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Ooc Desc</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>Ooc Desc</em>' attribute.
     * @see #setOocDesc(String)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_OocDesc()
     * @model required="true"
     * @generated
     */
	String getOocDesc();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#getOocDesc <em>Ooc Desc</em>}' attribute.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>Ooc Desc</em>' attribute.
     * @see #getOocDesc()
     * @generated
     */
	void setOocDesc(String value);

	/**
     * Returns the value of the '<em><b>Desc</b></em>' attribute.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Desc</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>Desc</em>' attribute.
     * @see #setDesc(String)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_Desc()
     * @model required="true"
     * @generated
     */
	String getDesc();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#getDesc <em>Desc</em>}' attribute.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>Desc</em>' attribute.
     * @see #getDesc()
     * @generated
     */
	void setDesc(String value);

	/**
     * Returns the value of the '<em><b>Open</b></em>' attribute.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Open</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>Open</em>' attribute.
     * @see #setOpen(boolean)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_Open()
     * @model required="true"
     * @generated
     */
	boolean isOpen();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#isOpen <em>Open</em>}' attribute.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>Open</em>' attribute.
     * @see #isOpen()
     * @generated
     */
	void setOpen(boolean value);

	/**
     * Returns the value of the '<em><b>See Through</b></em>' attribute.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>See Through</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>See Through</em>' attribute.
     * @see #setSeeThrough(boolean)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_SeeThrough()
     * @model required="true"
     * @generated
     */
	boolean isSeeThrough();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#isSeeThrough <em>See Through</em>}' attribute.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>See Through</em>' attribute.
     * @see #isSeeThrough()
     * @generated
     */
	void setSeeThrough(boolean value);

	/**
     * Returns the value of the '<em><b>Single Word</b></em>' attribute.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Single Word</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>Single Word</em>' attribute.
     * @see #setSingleWord(String)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_SingleWord()
     * @model required="true"
     * @generated
     */
	String getSingleWord();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#getSingleWord <em>Single Word</em>}' attribute.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>Single Word</em>' attribute.
     * @see #getSingleWord()
     * @generated
     */
	void setSingleWord(String value);

	/**
     * Returns the value of the '<em><b>Lock</b></em>' containment reference.
     * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Lock</em>' containment reference isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
     * @return the value of the '<em>Lock</em>' containment reference.
     * @see #setLock(Lock)
     * @see gatperdut.chato.model.Chato.Room.RoomPackage#getDoor_Lock()
     * @model containment="true"
     * @generated
     */
	Lock getLock();

	/**
     * Sets the value of the '{@link gatperdut.chato.model.Chato.Room.Door#getLock <em>Lock</em>}' containment reference.
     * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
     * @param value the new value of the '<em>Lock</em>' containment reference.
     * @see #getLock()
     * @generated
     */
	void setLock(Lock value);

} // Door
